Template:Grid/icon/test/doc

The inventory icon template creates an interface element which looks and acts like an in-game inventory icon.

Usage
All inputs are optional:

Parts
The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything.

Simple example
To display an inventory item of "Nougat Dynamite" with an stack size of 20 you would put:
 * shows

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

 * shows

When using the alias, parts can be added which will override any parts in the alias.


 * shows

Titles and description
The title parameter can be used to set a title for all frames.


 * shows

To remove the title, set it to "none":
 * shows

However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using  instead of. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.


 * shows

The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).


 * shows

Subframes
Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:


 * shows

Align
Align uses the vertical-align CSS property. For example to align to the middle: Chewy, just like !
 * shows

Link
To change the link for all frames from the image name put:
 * shows

To remove the link, set link to none:
 * shows

Note that this retains the title.

Colour Formatting Codes
Custom made (CandyCraft wiki exclusive only:)